Those features had a great impact on how the game looks and feels today. Most noticeable were legendary and magical cards, multiple character slots, higher difficulty modes, new mechanics like imposed cards, cursed cards, gold and card loss. Those needed much more work but still ended up in Book of Demons. Others were either ideas for features proposed by the community (like borderless window or daredevil mode) or issues reported by players that we felt we had to address. Many of them were quality of life improvements (like loot highlighting, last item blinking or remappable keyboard controls) which we could implement right away. And, in spite of our fears, we got plenty of really great and reasonable ideas. We have invited players to take part in the development of the game not only by testing it but also to shape the game’s final form. We have fixed a lot of bugs, resolution issues and exploits (my personal favorite was a possibility to completely skip the final boss fight just by clicking on the stairs down which one surprised player discovered unintentionally).īut what came next was a little unexpected for us. The first phase (testing and bug fixing) passed pretty much as planned. Next, we planned to release 2 additional character classes (Mage and Rogue), implement quest mastering (for players who want to test their skills with quest bosses on higher difficulty settings), polish second and third tileset (we believed that the maze tileset is pretty solid already) and add more sounds and voiceovers. The game was already tested in-house and by our gamedev friends but that proved to be only a drop in the ocean. We knew that the first month or so we would be focusing on bug fixing and stability issues. When we launched Book of Demons through Steam Early Access a year ago we had a pretty fixed plan for the future.
Game of crows book of demons update#
Of course a few weeks before the Rogue update goes eventually public we will create a beta branch for volunteers from the community like we did with the Mage. I hope you will understand that decision and support us in it. We have decided to put the cards on the table (pun not intended) and tell you, the community, why the Rogue is delayed. But when we look at the bigger picture it's what must be done to give the game fighting chance on release. It's hard because she is almost ready, we are polishing her skills right now. And by a little bit, I mean up to a few months.
![game of crows book of demons game of crows book of demons](https://static.wikia.nocookie.net/shadowandbone/images/0/06/Wylan_and_Kuwei_by_Kevin_Wada.png)
This brings us to the difficult decision - we have to delay the Rogue for a little bit. But no update will be as exciting as the Rogue. It's not like we will be sitting on our hands during that time, we will be actively improving the game and adding stuff. We scheduled A LOT of polish tasks like improving tilesets, missile and monster death effects and quality of life tweaks. Of course we will be adding a lot of stuff like quest mastering and peripheral support or better and more comprehensive sounds (right now we have a bit less than a half of the sounds we would like to have a few hundreds more sounds will change or be added) and more voice overs for the heroes so that they could comment events in the dungeon (usually in a sarcastic way, obviously!). That would make people forget the game (or at least the hype to die down a bit). If we were to release her over the next few weeks then we couldn't do any major marketing event for the next 9 months until the launch. Why and how this affects us and you and, most importantly, the Rogue? If you refer to our Roadmap, the Rogue will be our biggest content update before the launch. That's why we have to delay the day we exit the early access. This kicks off a period of intensified AAA titles launches and big gaming events (also a bad time to launch since press and streamers are busy - we did our homework and asked around when to launch :-)). Worst case scenario the game would get drown and no one would notice the launch.
![game of crows book of demons game of crows book of demons](http://img4.wikia.nocookie.net/__cb20141221234135/garo/images/a/a1/Lost_Soul_Beast_Garo_(anime).jpg)
After September many AAA titles launch and we can't compete with that. It's the end of May so I'm writing this new sticky in anticipation of "where is the Rogue posts".Īs I hinted earlier in the forums we have finalized production plan (without a complete SFX listing, but besides that, it's pretty much done) and it looks like we won't be able to make it before September.
![game of crows book of demons game of crows book of demons](https://vignette.wikia.nocookie.net/comic-books-in-the-media/images/0/0f/JLD_PREVIEW_IMAGES_(26)_Etrigan.png)
![game of crows book of demons game of crows book of demons](https://i1.wp.com/drunkenanimeblog.com/wp-content/uploads/2019/04/Demon-Slayer-Kimetsu-no-Yaiba-Episode-2-11.jpg)
"Where is the Rogue and why not here yet" discussion